{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "diagnostics-panel",
  "title": "Diagnostics Panel",
  "description": "Visibility-aware Canvas 2D diagnostics in layers, nodes, and flow variants.",
  "files": [
    {
      "path": "src/components/effects/diagnostics-panel.tsx",
      "content": "\"use client\"\n\nimport * as React from \"react\"\n\n/*\n * SPDX-License-Identifier: MIT\n * Inspired by ThreeUI's Diagnostics Panel by Meng To.\n * Upstream: https://github.com/MengTo/threeui\n * Sources: src/shaders/neuform-isolated/sources/diagnostics-panel.html and\n * src/shaders/neuform-isolated/NeuformBatchEffects.tsx\n * Audited revision: fbc9b3d61b0ef4b2e93b42e4fffa617ca277429b\n * This implementation is a from-scratch Canvas 2D adaptation.\n */\n\nconst THREE_UI_NOTICE =\n  \"ThreeUI © 2026 Meng To · MIT · github.com/MengTo/threeui · fbc9b3d61b0ef4b2e93b42e4fffa617ca277429b\"\n\nexport type DiagnosticsPanelVariant = \"layers\" | \"nodes\" | \"flow\"\n\nexport type DiagnosticsPanelProps = {\n  variant?: DiagnosticsPanelVariant\n  mode?: \"dark\" | \"light\"\n  speed?: number\n  size?: number\n  opacity?: number\n  color?: string\n  className?: string\n  style?: React.CSSProperties\n}\n\ntype DrawOptions = {\n  width: number\n  height: number\n  time: number\n  speed: number\n  size: number\n  color: string\n  opacity: number\n  mode: \"dark\" | \"light\"\n}\n\nfunction drawBackdrop(context: CanvasRenderingContext2D, options: DrawOptions) {\n  const { width, height, mode } = options\n  context.fillStyle = mode === \"dark\" ? \"#080b0a\" : \"#edf1ee\"\n  context.fillRect(0, 0, width, height)\n\n  context.save()\n  context.strokeStyle =\n    mode === \"dark\" ? \"rgba(255,255,255,.045)\" : \"rgba(20,35,29,.07)\"\n  context.lineWidth = 1\n  const spacing = Math.max(28, Math.min(width, height) / 10)\n  for (let x = -height; x < width + height; x += spacing) {\n    context.beginPath()\n    context.moveTo(x, 0)\n    context.lineTo(x + height, height)\n    context.stroke()\n  }\n  for (let x = 0; x < width + height * 2; x += spacing) {\n    context.beginPath()\n    context.moveTo(x, 0)\n    context.lineTo(x - height, height)\n    context.stroke()\n  }\n  context.restore()\n}\n\nfunction drawDiamond(\n  context: CanvasRenderingContext2D,\n  centerX: number,\n  centerY: number,\n  width: number,\n  height: number,\n  fill: string,\n  stroke: string\n) {\n  context.beginPath()\n  context.moveTo(centerX, centerY - height / 2)\n  context.lineTo(centerX + width / 2, centerY)\n  context.lineTo(centerX, centerY + height / 2)\n  context.lineTo(centerX - width / 2, centerY)\n  context.closePath()\n  context.fillStyle = fill\n  context.fill()\n  context.strokeStyle = stroke\n  context.stroke()\n}\n\nfunction drawLayers(context: CanvasRenderingContext2D, options: DrawOptions) {\n  const { width, height, time, speed, size, color, opacity } = options\n  const scale = Math.min(width, height) * 0.0065 * size\n  const centerX = width / 2\n  const centerY = height / 2 + scale * 9\n\n  context.save()\n  context.lineWidth = Math.max(1, scale * 0.24)\n  context.globalAlpha = opacity\n  for (let layer = 4; layer >= 0; layer -= 1) {\n    const lift =\n      layer * scale * 14 + Math.sin(time * speed + layer * 0.7) * scale * 1.8\n    const ratio = 1 - layer * 0.045\n    context.shadowColor = layer === 4 ? color : \"transparent\"\n    context.shadowBlur = layer === 4 ? scale * 9 : 0\n    drawDiamond(\n      context,\n      centerX,\n      centerY - lift,\n      scale * 88 * ratio,\n      scale * 42 * ratio,\n      layer === 4 ? `${color}22` : \"rgba(127,145,137,.055)\",\n      layer === 4 ? color : \"rgba(143,160,152,.4)\"\n    )\n  }\n\n  const scanY = centerY - scale * 56 + ((time * speed * 20) % (scale * 46))\n  context.shadowColor = color\n  context.shadowBlur = scale * 8\n  context.strokeStyle = color\n  context.globalAlpha = opacity * 0.72\n  context.beginPath()\n  context.moveTo(centerX - scale * 31, scanY)\n  context.lineTo(centerX + scale * 31, scanY)\n  context.stroke()\n  context.restore()\n}\n\nfunction drawCube(\n  context: CanvasRenderingContext2D,\n  x: number,\n  y: number,\n  size: number,\n  color: string,\n  phase: number\n) {\n  const vertical = size * 0.86\n  const drift = Math.sin(phase) * size * 0.08\n  const top = { x, y: y - vertical + drift }\n  const left = { x: x - size, y: y - vertical * 0.5 + drift }\n  const right = { x: x + size, y: y - vertical * 0.5 + drift }\n  const bottom = { x, y: y + drift }\n  const center = { x, y: y - vertical * 0.5 + drift }\n\n  context.beginPath()\n  context.moveTo(top.x, top.y)\n  context.lineTo(right.x, right.y)\n  context.lineTo(bottom.x, bottom.y)\n  context.lineTo(left.x, left.y)\n  context.closePath()\n  context.moveTo(left.x, left.y)\n  context.lineTo(center.x, center.y)\n  context.lineTo(right.x, right.y)\n  context.moveTo(center.x, center.y)\n  context.lineTo(bottom.x, bottom.y)\n  context.strokeStyle = color\n  context.stroke()\n}\n\nfunction drawNodes(context: CanvasRenderingContext2D, options: DrawOptions) {\n  const { width, height, time, speed, size, color, opacity } = options\n  const scale = Math.min(width, height) * 0.0058 * size\n  const centerX = width / 2\n  const centerY = height / 2 + scale * 9\n  const points = [\n    [0, -26],\n    [-32, -7],\n    [32, -7],\n    [-17, 24],\n    [17, 24],\n  ] as const\n\n  context.save()\n  context.globalAlpha = opacity\n  context.lineWidth = Math.max(1, scale * 0.25)\n  context.shadowColor = color\n  context.shadowBlur = scale * 5\n\n  context.strokeStyle = `${color}55`\n  context.beginPath()\n  points.forEach(([x, y], index) => {\n    const pointX = centerX + x * scale\n    const pointY = centerY + y * scale\n    if (index === 0) context.moveTo(pointX, pointY)\n    else context.lineTo(pointX, pointY)\n  })\n  context.stroke()\n\n  points.forEach(([x, y], index) => {\n    drawCube(\n      context,\n      centerX + x * scale,\n      centerY + y * scale,\n      scale * (index === 0 ? 9.8 : 7.6),\n      index === 0 ? color : `${color}aa`,\n      time * speed * 1.3 + index * 0.8\n    )\n  })\n  context.restore()\n}\n\nfunction drawFlow(context: CanvasRenderingContext2D, options: DrawOptions) {\n  const { width, height, time, speed, size, color, opacity, mode } = options\n  const centerX = width / 2\n  const centerY = height / 2\n  const columns = 18\n  const rows = 14\n  const spanX = Math.min(width * 0.8, height * 1.22) * size\n  const spanY = spanX * 0.52\n\n  const project = (column: number, row: number) => {\n    const nx = column / (columns - 1) - 0.5\n    const ny = row / (rows - 1) - 0.5\n    const distance = Math.sqrt(nx * nx + ny * ny)\n    const wave =\n      Math.sin(distance * 14 - time * speed * 2.4) *\n      Math.max(0, 1 - distance * 1.65)\n    const peak = Math.exp(-distance * distance * 18) * 0.42\n    return {\n      x: centerX + (nx - ny) * spanX * 0.56,\n      y: centerY + (nx + ny) * spanY * 0.44 - (wave + peak) * spanY,\n      energy: Math.max(0, wave + peak),\n    }\n  }\n\n  context.save()\n  context.globalAlpha = opacity\n  context.lineWidth = 1\n  context.lineJoin = \"round\"\n  for (let row = 0; row < rows; row += 1) {\n    context.beginPath()\n    for (let column = 0; column < columns; column += 1) {\n      const point = project(column, row)\n      if (column === 0) context.moveTo(point.x, point.y)\n      else context.lineTo(point.x, point.y)\n    }\n    context.strokeStyle =\n      row === Math.floor(rows / 2)\n        ? color\n        : mode === \"dark\"\n          ? `${color}62`\n          : `${color}88`\n    context.stroke()\n  }\n  for (let column = 0; column < columns; column += 1) {\n    context.beginPath()\n    for (let row = 0; row < rows; row += 1) {\n      const point = project(column, row)\n      if (row === 0) context.moveTo(point.x, point.y)\n      else context.lineTo(point.x, point.y)\n    }\n    context.strokeStyle =\n      column === Math.floor(columns / 2)\n        ? color\n        : mode === \"dark\"\n          ? `${color}62`\n          : `${color}88`\n    context.stroke()\n  }\n  const focus = project(Math.floor(columns / 2), Math.floor(rows / 2))\n  context.fillStyle = color\n  context.shadowColor = color\n  context.shadowBlur = 12\n  context.beginPath()\n  context.arc(focus.x, focus.y, 2.5, 0, Math.PI * 2)\n  context.fill()\n  context.restore()\n}\n\nconst VARIANT_LABELS: Record<DiagnosticsPanelVariant, string> = {\n  layers: \"Layer stack integrity\",\n  nodes: \"Distributed node health\",\n  flow: \"Signal topology\",\n}\n\nexport function DiagnosticsPanel({\n  variant = \"layers\",\n  mode = \"dark\",\n  speed = 1,\n  size = 1,\n  opacity = 1,\n  color = \"#e9854c\",\n  className,\n  style,\n}: DiagnosticsPanelProps) {\n  const canvasRef = React.useRef<HTMLCanvasElement>(null)\n  const safeSpeed = Math.max(0, Math.min(speed, 3))\n  const safeSize = Math.max(0.35, Math.min(size, 2.5))\n  const safeOpacity = Math.max(0.05, Math.min(opacity, 1))\n\n  React.useEffect(() => {\n    const canvas = canvasRef.current\n    const context = canvas?.getContext(\"2d\")\n    if (!canvas || !context) return\n\n    let frame = 0\n    let disposed = false\n    let reduced = window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches\n    let visible = !document.hidden\n\n    const draw = (timestamp = 0) => {\n      if (disposed) return\n      const rect = canvas.getBoundingClientRect()\n      const width = Math.max(1, rect.width)\n      const height = Math.max(1, rect.height)\n      const pixelRatio = Math.min(window.devicePixelRatio || 1, 2)\n      const nextWidth = Math.round(width * pixelRatio)\n      const nextHeight = Math.round(height * pixelRatio)\n      if (canvas.width !== nextWidth || canvas.height !== nextHeight) {\n        canvas.width = nextWidth\n        canvas.height = nextHeight\n      }\n      context.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0)\n      drawBackdrop(context, {\n        width,\n        height,\n        time: timestamp / 1000,\n        speed: safeSpeed,\n        size: safeSize,\n        color,\n        opacity: safeOpacity,\n        mode,\n      })\n      const options = {\n        width,\n        height,\n        time: timestamp / 1000,\n        speed: safeSpeed,\n        size: safeSize,\n        color,\n        opacity: safeOpacity,\n        mode,\n      }\n      if (variant === \"nodes\") drawNodes(context, options)\n      else if (variant === \"flow\") drawFlow(context, options)\n      else drawLayers(context, options)\n\n      if (!reduced && visible && safeSpeed > 0)\n        frame = requestAnimationFrame(draw)\n    }\n\n    const start = () => {\n      cancelAnimationFrame(frame)\n      draw(reduced ? 0 : performance.now())\n    }\n    const visibilityChange = () => {\n      visible = !document.hidden\n      if (visible) start()\n      else cancelAnimationFrame(frame)\n    }\n    const media = window.matchMedia(\"(prefers-reduced-motion: reduce)\")\n    const motionChange = () => {\n      reduced = media.matches\n      start()\n    }\n    const observer = new ResizeObserver(start)\n\n    observer.observe(canvas)\n    document.addEventListener(\"visibilitychange\", visibilityChange)\n    media.addEventListener(\"change\", motionChange)\n    start()\n\n    return () => {\n      disposed = true\n      cancelAnimationFrame(frame)\n      observer.disconnect()\n      document.removeEventListener(\"visibilitychange\", visibilityChange)\n      media.removeEventListener(\"change\", motionChange)\n    }\n  }, [color, mode, safeOpacity, safeSize, safeSpeed, variant])\n\n  return (\n    <figure\n      data-diagnostics-panel=\"\"\n      data-source-license={THREE_UI_NOTICE}\n      data-mode={mode}\n      className={className}\n      style={style}\n    >\n      <div\n        className=\"relative aspect-[4/3] min-h-64 w-full overflow-hidden rounded-[1.25rem] border shadow-[0_24px_80px_rgba(0,0,0,.2)]\"\n        style={{\n          borderColor:\n            mode === \"dark\" ? \"rgba(255,255,255,.12)\" : \"rgba(20,35,29,.16)\",\n          background: mode === \"dark\" ? \"#080b0a\" : \"#edf1ee\",\n        }}\n      >\n        <canvas\n          ref={canvasRef}\n          className=\"absolute inset-0 size-full\"\n          role=\"img\"\n          aria-label={`Animated diagnostic illustration: ${VARIANT_LABELS[variant]}`}\n          data-speed={safeSpeed}\n          data-size={safeSize}\n          data-opacity={safeOpacity}\n        />\n        <div className=\"pointer-events-none absolute inset-x-4 top-4 flex items-center justify-between font-mono text-[9px] tracking-[0.16em] uppercase sm:inset-x-6 sm:top-5 sm:text-[10px]\">\n          <span style={{ color: mode === \"dark\" ? \"#9aa9a2\" : \"#52625b\" }}>\n            Diagnostic / 0\n            {variant === \"layers\" ? 1 : variant === \"nodes\" ? 2 : 3}\n          </span>\n          <span className=\"inline-flex items-center gap-2\" style={{ color }}>\n            <span\n              className=\"size-1.5 rounded-full\"\n              style={{ background: color, boxShadow: `0 0 10px ${color}` }}\n            />\n            nominal\n          </span>\n        </div>\n        <div className=\"pointer-events-none absolute inset-x-4 bottom-4 flex items-end justify-between sm:inset-x-6 sm:bottom-5\">\n          <div>\n            <p\n              className=\"font-mono text-[9px] tracking-[0.15em] uppercase\"\n              style={{ color: mode === \"dark\" ? \"#68756f\" : \"#64746d\" }}\n            >\n              Live analysis\n            </p>\n            <p\n              className=\"mt-1 text-sm font-medium sm:text-base\"\n              style={{ color: mode === \"dark\" ? \"#e8efeb\" : \"#1a2721\" }}\n            >\n              {VARIANT_LABELS[variant]}\n            </p>\n          </div>\n          <span\n            className=\"font-mono text-[9px] tracking-[0.12em]\"\n            style={{ color: mode === \"dark\" ? \"#68756f\" : \"#64746d\" }}\n          >\n            {safeSpeed.toFixed(2)}×\n          </span>\n        </div>\n      </div>\n      <figcaption className=\"sr-only\">{VARIANT_LABELS[variant]}</figcaption>\n    </figure>\n  )\n}\n",
      "type": "registry:ui",
      "target": "src/components/effects/diagnostics-panel.tsx"
    }
  ],
  "meta": {
    "collection": "motion-effects",
    "license": "MIT",
    "source": "https://github.com/MengTo/threeui",
    "sourceRevision": "fbc9b3d61b0ef4b2e93b42e4fffa617ca277429b"
  },
  "type": "registry:ui"
}